(RoF+) Implemented the 6th Augment Slot for Items.

Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
This commit is contained in:
Trevius
2014-12-15 17:55:23 -06:00
parent b733e96aea
commit 200027bf89
41 changed files with 263 additions and 189 deletions
+2 -2
View File
@@ -71,8 +71,8 @@ public:
/*
* Item Methods
*/
ItemInst* CreateItem(uint32 item_id, int16 charges=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
ItemInst* CreateItem(const Item_Struct* item, int16 charges=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
ItemInst* CreateItem(const Item_Struct* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
ItemInst* CreateBaseItem(const Item_Struct* item, int16 charges=0);
/*