(RoF+) Implemented the 6th Augment Slot for Items.

Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
This commit is contained in:
Trevius
2014-12-15 17:55:23 -06:00
parent b733e96aea
commit 200027bf89
41 changed files with 263 additions and 189 deletions
+5 -3
View File
@@ -2919,7 +2919,7 @@ uint8 npccastfilters; // 0) No, 1) Ignore NPC Casts (all), 2) Ignore NPC Casts
*/
struct ItemViewRequest_Struct {
/*000*/ uint32 item_id;
/*004*/ uint32 augments[5];
/*004*/ uint32 augments[6];
/*024*/ uint32 link_hash;
/*028*/ uint32 unknown028;
/*032*/ char unknown032[12]; //probably includes loregroup & evolving info. see Client::MakeItemLink() in zone/inventory.cpp:469
@@ -5242,8 +5242,10 @@ struct ServerLootItem_Struct {
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint8 min_level; //
uint8 max_level; //
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
uint8 min_level;
uint8 max_level;
};
//Found in client near a ref to the string: