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[Performance] Change to use Pass by reference where valid. (#3163)
* [Performance] Change to use Pass by reference where valid. * typo
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@@ -7,7 +7,7 @@
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class CombatRecord {
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public:
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void Start(std::string in_mob_name);
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void Start(const std::string& in_mob_name);
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void Stop();
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bool InCombat() const;
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void ProcessHPEvent(int64 hp, int64 current_hp);
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