[Inventory] Add GetInventorySlots() Method (#4566)

* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
This commit is contained in:
Alex King
2025-01-06 00:48:39 -05:00
committed by GitHub
parent a3a498634f
commit 1ed282f6ff
27 changed files with 204 additions and 197 deletions
+4 -3
View File
@@ -441,14 +441,14 @@ public:
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
int CountItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
void RemoveItem(uint32 item_id);
void RemoveItem(uint32 item_id, uint32 quantity);
void SetGMStatus(int new_status);
int16 GetGMStatus();
void AddItem(luabind::object item_table);
int CountAugmentEquippedByID(uint32 item_id);
int CountItemEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
bool HasAugmentEquippedByID(uint32 item_id);
bool HasItemEquippedByID(uint32 item_id);
int GetHealAmount();
@@ -509,6 +509,7 @@ public:
void AreaTaunt();
void AreaTaunt(float range);
void AreaTaunt(float range, int bonus_hate);
luabind::object GetInventorySlots(lua_State* L);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);