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[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method * Update client.cpp * Push
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+4
-3
@@ -441,14 +441,14 @@ public:
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
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int CountItem(uint32 item_id);
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uint32 CountItem(uint32 item_id);
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void RemoveItem(uint32 item_id);
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void RemoveItem(uint32 item_id, uint32 quantity);
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void SetGMStatus(int new_status);
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int16 GetGMStatus();
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void AddItem(luabind::object item_table);
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int CountAugmentEquippedByID(uint32 item_id);
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int CountItemEquippedByID(uint32 item_id);
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uint32 CountAugmentEquippedByID(uint32 item_id);
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uint32 CountItemEquippedByID(uint32 item_id);
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bool HasAugmentEquippedByID(uint32 item_id);
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bool HasItemEquippedByID(uint32 item_id);
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int GetHealAmount();
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@@ -509,6 +509,7 @@ public:
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void AreaTaunt();
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void AreaTaunt(float range);
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void AreaTaunt(float range, int bonus_hate);
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luabind::object GetInventorySlots(lua_State* L);
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void ApplySpell(int spell_id);
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void ApplySpell(int spell_id, int duration);
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