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Implement Triple Attack as a skill
See change log for more details Optional SQL will max toons triple attack skills
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@@ -536,7 +536,7 @@ void Mob::TryBackstab(Mob *other, int ReuseTime) {
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RogueBackstab(other,false,ReuseTime);
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if (level > 54) {
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if(IsClient() && CastToClient()->CheckDoubleAttack(false))
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if(IsClient() && CastToClient()->CheckDoubleAttack())
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{
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if(other->GetHP() > 0)
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RogueBackstab(other,false,ReuseTime);
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@@ -558,7 +558,7 @@ void Mob::TryBackstab(Mob *other, int ReuseTime) {
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if (level > 54) {
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// Check for double attack with main hand assuming maxed DA Skill (MS)
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if(IsClient() && CastToClient()->CheckDoubleAttack(false))
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if(IsClient() && CastToClient()->CheckDoubleAttack())
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if(other->GetHP() > 0)
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RogueBackstab(other,true, ReuseTime);
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