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Implement Triple Attack as a skill
See change log for more details Optional SQL will max toons triple attack skills
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+2
-1
@@ -169,7 +169,7 @@ public:
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virtual bool CheckDualWield();
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void DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
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void DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
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virtual bool CheckDoubleAttack(bool tripleAttack = false); // mob version doesn't use this flag
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virtual bool CheckDoubleAttack();
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// inline process for places where we need to do them outside of the AI_Process
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void ProcessAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr)
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{
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@@ -750,6 +750,7 @@ public:
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virtual int GetMonkHandToHandDamage(void);
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bool CanThisClassDoubleAttack(void) const;
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bool CanThisClassTripleAttack() const;
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bool CanThisClassDualWield(void) const;
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bool CanThisClassRiposte(void) const;
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bool CanThisClassDodge(void) const;
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