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Implement Triple Attack as a skill
See change log for more details Optional SQL will max toons triple attack skills
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@@ -2409,6 +2409,14 @@ bool Mob::CanThisClassDoubleAttack(void) const
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}
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}
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bool Mob::CanThisClassTripleAttack() const
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{
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if (!IsClient())
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return false; // When they added the real triple attack skill, mobs lost the ability to triple
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else
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return CastToClient()->HasSkill(SkillTripleAttack);
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}
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bool Mob::IsWarriorClass(void) const
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{
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switch(GetClass())
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