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Implement Triple Attack as a skill
See change log for more details Optional SQL will max toons triple attack skills
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+5
-4
@@ -108,16 +108,17 @@ enum SkillUseTypes
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/*13869*/ SkillBerserking,
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/*13902*/ SkillTaunt,
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/*05837*/ SkillFrenzy, // This appears to be the only listed one not grouped with the others
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/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
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// SoF+ specific skills
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// /*03670*/ SkillRemoveTraps,
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// /*13049*/ SkillTripleAttack,
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/*03670*/ SkillRemoveTraps,
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/*13049*/ SkillTripleAttack,
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// RoF2+ specific skills
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// /*00789*/ Skill2HPiercing,
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// /*01216*/ SkillNone, // This needs to move down as new skills are added
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/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
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// Skill Counts
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// /*-----*/ _SkillCount_62 = 75, // use for Ti and earlier max skill checks
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// /*-----*/ _SkillCount_SoF = 77, // use for SoF thru RoF1 max skill checks
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@@ -170,7 +171,7 @@ enum SkillUseTypes
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};
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// temporary until it can be sorted out...
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#define HIGHEST_SKILL SkillFrenzy
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#define HIGHEST_SKILL SkillTripleAttack
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// Spell Effects use this value to determine if an effect applies to all skills.
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#define ALL_SKILLS -1
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