Implement Triple Attack as a skill

See change log for more details
Optional SQL will max toons triple attack skills
This commit is contained in:
Michael Cook (mackal)
2015-07-06 16:11:00 -04:00
parent 5a73d26d12
commit 1e75b4ba77
9 changed files with 157 additions and 107 deletions
+5 -4
View File
@@ -108,16 +108,17 @@ enum SkillUseTypes
/*13869*/ SkillBerserking,
/*13902*/ SkillTaunt,
/*05837*/ SkillFrenzy, // This appears to be the only listed one not grouped with the others
/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
// SoF+ specific skills
// /*03670*/ SkillRemoveTraps,
// /*13049*/ SkillTripleAttack,
/*03670*/ SkillRemoveTraps,
/*13049*/ SkillTripleAttack,
// RoF2+ specific skills
// /*00789*/ Skill2HPiercing,
// /*01216*/ SkillNone, // This needs to move down as new skills are added
/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
// Skill Counts
// /*-----*/ _SkillCount_62 = 75, // use for Ti and earlier max skill checks
// /*-----*/ _SkillCount_SoF = 77, // use for SoF thru RoF1 max skill checks
@@ -170,7 +171,7 @@ enum SkillUseTypes
};
// temporary until it can be sorted out...
#define HIGHEST_SKILL SkillFrenzy
#define HIGHEST_SKILL SkillTripleAttack
// Spell Effects use this value to determine if an effect applies to all skills.
#define ALL_SKILLS -1