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[Code] UCSConnection Global to Singleton Cleanup (#4937)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
@@ -58,7 +58,6 @@ extern ZSList zoneserver_list;
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extern volatile bool RunLoops;
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extern volatile bool UCSServerAvailable_;
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extern AdventureManager adventure_manager;
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extern UCSConnection UCSLink;
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extern QueryServConnection QSLink;
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void CatchSignal(int sig_num);
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@@ -379,7 +378,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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// if discord enabled for event, ship to UCS to process
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if (player_event_logs.IsEventDiscordEnabled(n.player_event_log.event_type_id)) {
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UCSLink.SendPacket(pack);
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UCSConnection::Instance()->SendPacket(pack);
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}
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break;
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@@ -433,7 +432,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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auto scm = (ServerChannelMessage_Struct*) pack->pBuffer;
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if (scm->chan_num == ChatChannel_UCSRelay) {
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UCSLink.SendMessage(scm->from, scm->message);
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UCSConnection::Instance()->SendMessage(scm->from, scm->message);
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break;
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}
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@@ -1342,7 +1341,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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}
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case ServerOP_DiscordWebhookMessage:
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case ServerOP_UCSMailMessage: {
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UCSLink.SendPacket(pack);
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UCSConnection::Instance()->SendPacket(pack);
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break;
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}
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case ServerOP_UCSServerStatusRequest: {
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