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Verify new expedition leader in world
Cleanup makeleader methods World now checks if character is expedition member instead of zone
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+2
-1
@@ -181,7 +181,8 @@ private:
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void ProcessLeaderChanged(uint32_t new_leader_id);
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void ProcessLockoutDuration(const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
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void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void ProcessMakeLeader(Client* old_leader, Client* new_leader, const std::string& new_leader_name, bool is_online);
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void ProcessMakeLeader(Client* old_leader, Client* new_leader,
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const std::string& new_leader_name, bool is_success, bool is_online);
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void ProcessMemberAdded(const std::string& added_char_name, uint32_t added_char_id);
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void ProcessMemberRemoved(const std::string& removed_char_name, uint32_t removed_char_id);
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void SaveLockouts(ExpeditionRequest& request);
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