diff --git a/zone/zonedb.cpp b/zone/zonedb.cpp index 273898b1b..c87dc1e5f 100755 --- a/zone/zonedb.cpp +++ b/zone/zonedb.cpp @@ -2560,7 +2560,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load t->always_aggro = n.always_aggro != 0; t->exp_mod = n.exp_mod; t->skip_auto_scale = false; // hardcoded here for now - t->hp_regen_per_second = n.hp_regen_rate; + t->hp_regen_per_second = n.hp_regen_per_second; // If NPC with duplicate NPC id already in table, // free item we attempted to add.