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https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT. Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox. Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
This commit is contained in:
+6
-5
@@ -35,7 +35,7 @@ SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_lim
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npc_spawn_limit = in_npc_spawn_limit;
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}
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SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in ) {
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SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in ) {
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id = in_id;
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strn0cpy( name_, name, 120);
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group_spawn_limit = in_group_spawn_limit;
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@@ -44,6 +44,7 @@ SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, floa
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roambox[2]=maxy;
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roambox[3]=miny;
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roamdist=dist;
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min_delay=min_delay_in;
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delay=delay_in;
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despawn=despawn_in;
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despawn_timer=despawn_timer_in;
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@@ -150,11 +151,11 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
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// CODER new spawn code
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer FROM spawn2,spawngroup WHERE spawn2.spawngroupID=spawngroup.ID and spawn2.version=%u and zone='%s'", version, zone_name), errbuf, &result))
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawn2,spawngroup WHERE spawn2.spawngroupID=spawngroup.ID and spawn2.version=%u and zone='%s'", version, zone_name), errbuf, &result))
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{
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safe_delete_array(query);
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while((row = mysql_fetch_row(result))) {
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SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]));
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SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
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spawn_group_list->AddSpawnGroup(newSpawnGroup);
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}
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mysql_free_result(result);
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@@ -205,11 +206,11 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
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// CODER new spawn code
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawngroup.id, spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer FROM spawngroup WHERE spawngroup.ID='%i'", spawngroupid), errbuf, &result))
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawngroup.id, spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawngroup WHERE spawngroup.ID='%i'", spawngroupid), errbuf, &result))
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{
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safe_delete_array(query);
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while((row = mysql_fetch_row(result))) {
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SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]));
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SpawnGroup* newSpawnGroup = new SpawnGroup( atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
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spawn_group_list->AddSpawnGroup(newSpawnGroup);
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}
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mysql_free_result(result);
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