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Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT. Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox. Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
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+3
-3
@@ -297,9 +297,9 @@ void Lua_NPC::AI_SetRoambox(float dist, float max_x, float min_x, float max_y, f
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self->AI_SetRoambox(dist, max_x, min_x, max_y, min_y);
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}
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void Lua_NPC::AI_SetRoambox(float dist, float max_x, float min_x, float max_y, float min_y, uint32 delay) {
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void Lua_NPC::AI_SetRoambox(float dist, float max_x, float min_x, float max_y, float min_y, uint32 delay, uint32 mindelay) {
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Lua_Safe_Call_Void();
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self->AI_SetRoambox(dist, max_x, min_x, max_y, min_y, delay);
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self->AI_SetRoambox(dist, max_x, min_x, max_y, min_y, delay, mindelay);
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}
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int Lua_NPC::GetNPCSpellsID() {
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@@ -494,7 +494,7 @@ luabind::scope lua_register_npc() {
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.def("SaveGuardSpot", (void(Lua_NPC::*)(bool))&Lua_NPC::SaveGuardSpot)
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.def("IsGuarding", (bool(Lua_NPC::*)(void))&Lua_NPC::IsGuarding)
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.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float))&Lua_NPC::AI_SetRoambox)
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.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float,uint32))&Lua_NPC::AI_SetRoambox)
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.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float,uint32,uint32))&Lua_NPC::AI_SetRoambox)
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.def("GetNPCSpellsID", (int(Lua_NPC::*)(void))&Lua_NPC::GetNPCSpellsID)
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.def("GetSpawnPointID", (int(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointID)
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.def("GetSpawnPointX", (float(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointX)
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