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Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT. Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox. Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
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-1
@@ -122,7 +122,10 @@ enum {
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TETHER = 33,
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DESTRUCTIBLE_OBJECT = 34,
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NO_HARM_FROM_CLIENT = 35,
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MAX_SPECIAL_ATTACK = 36
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ALWAYS_FLEE = 36,
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FLEE_PERCENT = 37,
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MAX_SPECIAL_ATTACK = 38
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};
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typedef enum { //fear states
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