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Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT. Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox. Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
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alter table `spawngroup` add column `mindelay` int(11) not null default 15000 AFTER delay;
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alter table `spawngroup` change `delay` `delay` int(11) not null default 45000;
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