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Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT. Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox. Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
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@@ -4,12 +4,19 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 02/26/2014 ==
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Kayen: Implemented SE_FrenziedDevestation - increase critical spell chacnce and 2x mana cost for DD spells
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Kayen: Fixed SE_SpellProcChance - Now works on spell dervived procs
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cavedude: Added two new NPC special_abilities. ALWAYS_FLEE, which forces the NPC to always flee ignoring FleeIfNotAlone and FLEE_PERCENT which allows you to change the HP an individual NPC will flee at. If no value is set, the rule is used as normal.
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cavedude: Fixed an issue where rectangular roamboxes could cause an NPC to get stuck on a single coord.
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cavedude: Added a new roambox column, mindelay allowing you to have more control over the roambox delay.
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Required SQL: utils/sql/git/required/2014_02_26_roambox_update.sql
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== 02/24/2014 ==
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cavedude: Better flee runspeed calculation. Added rule Combat:FleeMultiplier to alter this behavior.
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Sorvani: Updated GetUnusedInstanceID to not recycle instance ID's unless it has reached max (65535)
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== 02/23/2014 ==
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Secrets: Exported the client object SendTargetCommand to Perl.
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cavedude: Merchants will now keep better track of charges.
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== 02/20/2014 ==
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Kayen: Implemented SE_MitigateDotDamage - dot spell mitigation rune with max value
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