diff --git a/changelog.txt b/changelog.txt index f3fdc3ba0..27b3f9de4 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,14 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- +== 07/05/2015 == +mackal: Rewrite NPC combat attack round logic + An NPC "quading" is really just an NPC with innate dual wield that doubles on both hands + The old rules allowed NPCs to hit 6 times in one round + NPCs also seem to have their own skill progression for DW/DA + See: http://www.eqemulator.org/forums/showthread.php?t=38708 + You can set Combat:UseLiveCombatRounds to false to use the old rules + PC Double Attack rates kind of follow the same thing but still needs to be implemented + == 7/4/2015 == mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on dev quotes This also fixes the order things are checked (avoidance skills, THEN hit/miss) diff --git a/utils/sql/git/optional/2015_07_05_LiveCombatRounds.sql b/utils/sql/git/optional/2015_07_05_LiveCombatRounds.sql new file mode 100644 index 000000000..2a5377656 --- /dev/null +++ b/utils/sql/git/optional/2015_07_05_LiveCombatRounds.sql @@ -0,0 +1 @@ +INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:UseLiveCombatRounds', 'true', 'If true use live NPC combat rules, false will use old rules.');