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Changelog entry clarification..did not explain the issue clearly...
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@ -7,7 +7,7 @@ Notes:
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- Only CMake accessible flags were corrected if adding the 'std' namespace did not correct the issue
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- Only CMake accessible flags were corrected if adding the 'std' namespace did not correct the issue
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- the tag [CODEBUG] was added to code identifed by the above note
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- the tag [CODEBUG] was added to code identifed by the above note
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- If you are having compile issues after this patch is committed, look to the changes here first
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- If you are having compile issues after this patch is committed, look to the changes here first
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Uleat: Changed riposte enabling check to proper failure criteria (x == 1 && x == 2 never fails) (discovery find, no known reported occurences)
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Uleat: Changed riposte fail check to proper failure criteria - (x == a && x == b, where a != b) never passes, so skills a and b can riposte (discovery find, no known reported occurences)
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Uleat: Enforced naming standard on my recent changes (Sorry for any inconviencies)
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Uleat: Enforced naming standard on my recent changes (Sorry for any inconviencies)
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Uleat: Moved DeityTypes enumeration from eq_constants.h to deity.h (expanded utility of accessors, but are yet to be implemented)
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Uleat: Moved DeityTypes enumeration from eq_constants.h to deity.h (expanded utility of accessors, but are yet to be implemented)
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Uleat: Changed ItemUseType to ItemInstTypes to better reflect the definition (also to free-up the namespace)
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Uleat: Changed ItemUseType to ItemInstTypes to better reflect the definition (also to free-up the namespace)
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