Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+5 -5
View File
@@ -1307,8 +1307,8 @@ void QuestManager::itemlink(int item_id) {
if (item == nullptr)
return;
Client::TextLink linker;
linker.SetLinkType(linker.linkItemData);
EQEmu::SayLink::impl linker;
linker.SetLinkType(EQEmu::SayLink::LinkItemData);
linker.SetItemData(item);
auto item_link = linker.GenerateLink();
@@ -2535,8 +2535,8 @@ const char* QuestManager::varlink(char* perltext, int item_id) {
if (!item)
return "INVALID ITEM ID IN VARLINK";
Client::TextLink linker;
linker.SetLinkType(linker.linkItemData);
EQEmu::SayLink::impl linker;
linker.SetLinkType(EQEmu::SayLink::LinkItemData);
linker.SetItemData(item);
auto item_link = linker.GenerateLink();
@@ -2761,7 +2761,7 @@ const char* QuestManager::saylink(char* Phrase, bool silent, const char* LinkNam
safe_delete_array(escaped_string);
//Create the say link as an item link hash
Client::TextLink linker;
EQEmu::SayLink::impl linker;
linker.SetProxyItemID(SAYLINK_ITEM_ID);
if (silent)
linker.SetProxyAugment2ID(sayid);