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Reworked EQDictionary into namespace EQEmu
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+7
-7
@@ -529,8 +529,8 @@ void NPC::QueryLoot(Client* to)
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continue;
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}
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Client::TextLink linker;
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linker.SetLinkType(linker.linkItemData);
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EQEmu::SayLink::impl linker;
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linker.SetLinkType(EQEmu::SayLink::LinkItemData);
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linker.SetItemData(item);
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auto item_link = linker.GenerateLink();
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@@ -754,9 +754,9 @@ void NPC::UpdateEquipmentLight()
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auto item = database.GetItem(equipment[index]);
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if (item == nullptr) { continue; }
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if (m_Light.IsLevelGreater(item->Light, m_Light.Type.Equipment)) {
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if (EQEmu::LightSource::IsLevelGreater(item->Light, m_Light.Type.Equipment)) {
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m_Light.Type.Equipment = item->Light;
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m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
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m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
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}
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}
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@@ -768,14 +768,14 @@ void NPC::UpdateEquipmentLight()
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if (item->ItemClass != ItemClassCommon) { continue; }
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if (item->Light < 9 || item->Light > 13) { continue; }
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if (m_Light.TypeToLevel(item->Light))
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if (EQEmu::LightSource::TypeToLevel(item->Light))
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general_light_type = item->Light;
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}
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if (m_Light.IsLevelGreater(general_light_type, m_Light.Type.Equipment))
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if (EQEmu::LightSource::IsLevelGreater(general_light_type, m_Light.Type.Equipment))
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m_Light.Type.Equipment = general_light_type;
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m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
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m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
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}
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void NPC::Depop(bool StartSpawnTimer) {
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