Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+3 -3
View File
@@ -179,7 +179,7 @@ Mob::Mob(const char* in_name,
runspeed = 1.25f;
m_Light.Type.Innate = in_light;
m_Light.Level.Innate = m_Light.TypeToLevel(m_Light.Type.Innate);
m_Light.Level.Innate = EQEmu::LightSource::TypeToLevel(m_Light.Type.Innate);
m_Light.Level.Equipment = m_Light.Type.Equipment = 0;
m_Light.Level.Spell = m_Light.Type.Spell = 0;
m_Light.Type.Active = m_Light.Type.Innate;
@@ -2232,11 +2232,11 @@ bool Mob::UpdateActiveLight()
m_Light.Type.Active = 0;
m_Light.Level.Active = 0;
if (m_Light.IsLevelGreater((m_Light.Type.Innate & 0x0F), m_Light.Type.Active)) { m_Light.Type.Active = m_Light.Type.Innate; }
if (EQEmu::LightSource::IsLevelGreater((m_Light.Type.Innate & 0x0F), m_Light.Type.Active)) { m_Light.Type.Active = m_Light.Type.Innate; }
if (m_Light.Level.Equipment > m_Light.Level.Active) { m_Light.Type.Active = m_Light.Type.Equipment; } // limiter in property handler
if (m_Light.Level.Spell > m_Light.Level.Active) { m_Light.Type.Active = m_Light.Type.Spell; } // limiter in property handler
m_Light.Level.Active = m_Light.TypeToLevel(m_Light.Type.Active);
m_Light.Level.Active = EQEmu::LightSource::TypeToLevel(m_Light.Type.Active);
return (m_Light.Level.Active != old_light_level);
}