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Reworked EQDictionary into namespace EQEmu
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+5
-5
@@ -5050,9 +5050,9 @@ void Merc::UpdateEquipmentLight()
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auto item = database.GetItem(equipment[index]);
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if (item == nullptr) { continue; }
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if (m_Light.IsLevelGreater(item->Light, m_Light.Type.Equipment)) {
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if (EQEmu::LightSource::IsLevelGreater(item->Light, m_Light.Type.Equipment)) {
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m_Light.Type.Equipment = item->Light;
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m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
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m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
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}
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}
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@@ -5064,14 +5064,14 @@ void Merc::UpdateEquipmentLight()
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if (item->ItemClass != ItemClassCommon) { continue; }
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if (item->Light < 9 || item->Light > 13) { continue; }
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if (m_Light.TypeToLevel(item->Light))
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if (EQEmu::LightSource::TypeToLevel(item->Light))
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general_light_type = item->Light;
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}
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if (m_Light.IsLevelGreater(general_light_type, m_Light.Type.Equipment))
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if (EQEmu::LightSource::IsLevelGreater(general_light_type, m_Light.Type.Equipment))
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m_Light.Type.Equipment = general_light_type;
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m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
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m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
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}
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void Merc::AddItem(uint8 slot, uint32 item_id) {
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