Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+5 -5
View File
@@ -5050,9 +5050,9 @@ void Merc::UpdateEquipmentLight()
auto item = database.GetItem(equipment[index]);
if (item == nullptr) { continue; }
if (m_Light.IsLevelGreater(item->Light, m_Light.Type.Equipment)) {
if (EQEmu::LightSource::IsLevelGreater(item->Light, m_Light.Type.Equipment)) {
m_Light.Type.Equipment = item->Light;
m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
}
}
@@ -5064,14 +5064,14 @@ void Merc::UpdateEquipmentLight()
if (item->ItemClass != ItemClassCommon) { continue; }
if (item->Light < 9 || item->Light > 13) { continue; }
if (m_Light.TypeToLevel(item->Light))
if (EQEmu::LightSource::TypeToLevel(item->Light))
general_light_type = item->Light;
}
if (m_Light.IsLevelGreater(general_light_type, m_Light.Type.Equipment))
if (EQEmu::LightSource::IsLevelGreater(general_light_type, m_Light.Type.Equipment))
m_Light.Type.Equipment = general_light_type;
m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
}
void Merc::AddItem(uint8 slot, uint32 item_id) {