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Reworked EQDictionary into namespace EQEmu
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+6
-6
@@ -1225,8 +1225,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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}
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/* Send message with item link to groups and such */
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Client::TextLink linker;
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linker.SetLinkType(linker.linkItemInst);
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EQEmu::SayLink::impl linker;
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linker.SetLinkType(EQEmu::SayLink::LinkItemInst);
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linker.SetItemInst(inst);
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auto item_link = linker.GenerateLink();
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@@ -1442,7 +1442,7 @@ void Corpse::UpdateEquipmentLight()
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auto item = database.GetItem((*iter)->item_id);
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if (item == nullptr) { continue; }
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if (m_Light.IsLevelGreater(item->Light, m_Light.Type.Equipment))
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if (EQEmu::LightSource::IsLevelGreater(item->Light, m_Light.Type.Equipment))
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m_Light.Type.Equipment = item->Light;
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}
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@@ -1456,14 +1456,14 @@ void Corpse::UpdateEquipmentLight()
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if (item->ItemClass != ItemClassCommon) { continue; }
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if (item->Light < 9 || item->Light > 13) { continue; }
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if (m_Light.TypeToLevel(item->Light))
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if (EQEmu::LightSource::TypeToLevel(item->Light))
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general_light_type = item->Light;
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}
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if (m_Light.IsLevelGreater(general_light_type, m_Light.Type.Equipment))
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if (EQEmu::LightSource::IsLevelGreater(general_light_type, m_Light.Type.Equipment))
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m_Light.Type.Equipment = general_light_type;
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m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
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m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
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}
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void Corpse::AddLooter(Mob* who) {
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