Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+6 -6
View File
@@ -1225,8 +1225,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
}
/* Send message with item link to groups and such */
Client::TextLink linker;
linker.SetLinkType(linker.linkItemInst);
EQEmu::SayLink::impl linker;
linker.SetLinkType(EQEmu::SayLink::LinkItemInst);
linker.SetItemInst(inst);
auto item_link = linker.GenerateLink();
@@ -1442,7 +1442,7 @@ void Corpse::UpdateEquipmentLight()
auto item = database.GetItem((*iter)->item_id);
if (item == nullptr) { continue; }
if (m_Light.IsLevelGreater(item->Light, m_Light.Type.Equipment))
if (EQEmu::LightSource::IsLevelGreater(item->Light, m_Light.Type.Equipment))
m_Light.Type.Equipment = item->Light;
}
@@ -1456,14 +1456,14 @@ void Corpse::UpdateEquipmentLight()
if (item->ItemClass != ItemClassCommon) { continue; }
if (item->Light < 9 || item->Light > 13) { continue; }
if (m_Light.TypeToLevel(item->Light))
if (EQEmu::LightSource::TypeToLevel(item->Light))
general_light_type = item->Light;
}
if (m_Light.IsLevelGreater(general_light_type, m_Light.Type.Equipment))
if (EQEmu::LightSource::IsLevelGreater(general_light_type, m_Light.Type.Equipment))
m_Light.Type.Equipment = general_light_type;
m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment);
m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment);
}
void Corpse::AddLooter(Mob* who) {