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Reworked EQDictionary into namespace EQEmu
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@@ -386,7 +386,7 @@ public:
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void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
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void EquipBot(std::string* errorMessage);
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bool CheckLoreConflict(const Item_Struct* item);
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virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment); }
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virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment); }
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// Static Class Methods
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//static void DestroyBotRaidObjects(Client* client); // Can be removed after bot raids are dumped
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