Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+1 -1
View File
@@ -386,7 +386,7 @@ public:
void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const Item_Struct* item);
virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = m_Light.TypeToLevel(m_Light.Type.Equipment); }
virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment); }
// Static Class Methods
//static void DestroyBotRaidObjects(Client* client); // Can be removed after bot raids are dumped