Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+3 -3
View File
@@ -93,7 +93,7 @@ Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, glm
timers[i] = 0;
strcpy(this->name, this->GetCleanName());
memset(&m_Light, 0, sizeof(LightProfile_Struct));
memset(&m_Light, 0, sizeof(EQEmu::LightSource::impl));
memset(&_botInspectMessage, 0, sizeof(InspectMessage_Struct));
}
@@ -8469,8 +8469,8 @@ std::string Bot::CreateSayLink(Client* c, const char* message, const char* name)
uint32 saylink_id = database.LoadSaylinkID(escaped_string);
safe_delete_array(escaped_string);
Client::TextLink linker;
linker.SetLinkType(linker.linkItemData);
EQEmu::SayLink::impl linker;
linker.SetLinkType(EQEmu::SayLink::LinkItemData);
linker.SetProxyItemID(SAYLINK_ITEM_ID);
linker.SetProxyAugment1ID(saylink_id);
linker.SetProxyText(name);