Reworked EQDictionary into namespace EQEmu

This commit is contained in:
Uleat
2016-04-15 22:11:53 -04:00
parent 3a339a6646
commit 1b3cfc9a5c
37 changed files with 2204 additions and 776 deletions
+2 -20
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -33,8 +33,7 @@ static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
//#include "eq_constants.h"
#include "eq_dictionary.h"
#include "emu_constants.h"
/*
** Compiler override to ensure
@@ -5342,23 +5341,6 @@ struct ClientMarqueeMessage_Struct {
typedef std::list<ServerLootItem_Struct*> ItemList;
struct TextLinkBody_Struct {
// Current server mask: EQClientRoF2
uint8 unknown_1; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
uint32 augment_3; /* %05X */
uint32 augment_4; /* %05X */
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
};
struct fling_struct {
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on