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Reworked EQDictionary into namespace EQEmu
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@@ -1,5 +1,5 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -33,8 +33,7 @@ static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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//#include "eq_constants.h"
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#include "eq_dictionary.h"
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#include "emu_constants.h"
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/*
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** Compiler override to ensure
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@@ -5342,23 +5341,6 @@ struct ClientMarqueeMessage_Struct {
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typedef std::list<ServerLootItem_Struct*> ItemList;
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struct TextLinkBody_Struct {
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// Current server mask: EQClientRoF2
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uint8 unknown_1; /* %1X */
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uint32 item_id; /* %05X */
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uint32 augment_1; /* %05X */
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uint32 augment_2; /* %05X */
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uint32 augment_3; /* %05X */
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uint32 augment_4; /* %05X */
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uint32 augment_5; /* %05X */
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uint32 augment_6; /* %05X */
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uint8 is_evolving; /* %1X */
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uint32 evolve_group; /* %05X */
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uint8 evolve_level; /* %02X */
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uint32 ornament_icon; /* %05X */
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int hash; /* %08X */
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};
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struct fling_struct {
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/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
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