Renamed function, need to fix bots, some combat bug fixes.

This commit is contained in:
KimLS
2018-09-21 23:54:07 -07:00
parent 4815cabb63
commit 1aa97957d8
9 changed files with 103 additions and 60 deletions
+19
View File
@@ -7,6 +7,21 @@
extern Zone *zone;
void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
if (!zone->HasMap() || !zone->HasWaterMap()) {
return;
}
for (auto &node : nodes) {
if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) {
auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
if (best_z != BEST_Z_INVALID) {
node.pos.z = best_z + offset;
}
}
}
}
glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChanged, bool &NodeReached)
{
glm::vec3 To(ToX, ToY, ToZ);
@@ -27,6 +42,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
bool partial = false;
bool stuck = false;
Route = zone->pathing->FindRoute(From, To, partial, stuck);
AdjustRoute(Route, flymode, GetZOffset());
PathingDestination = To;
WaypointChanged = true;
@@ -50,6 +66,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
bool partial = false;
bool stuck = false;
Route = zone->pathing->FindRoute(From, To, partial, stuck);
AdjustRoute(Route, flymode, GetZOffset());
PathingDestination = To;
WaypointChanged = true;
@@ -116,6 +133,8 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
bool partial = false;
bool stuck = false;
Route = zone->pathing->FindRoute(From, To, partial, stuck);
AdjustRoute(Route, flymode, GetZOffset());
PathingDestination = To;
WaypointChanged = true;