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Renamed function, need to fix bots, some combat bug fixes.
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+3
-2
@@ -602,7 +602,7 @@ public:
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void SetAssistAggro(bool value) { AssistAggro = value; if (PrimaryAggro) AssistAggro = false; }
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bool HateSummon();
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void FaceTarget(Mob* mob_to_face = 0);
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void SetHeading(float iHeading) { if(m_Position.w != iHeading) { m_Position.w = iHeading; } }
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void SetHeading(float iHeading) { m_Position.w = iHeading; }
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void WipeHateList();
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void AddFeignMemory(Client* attacker);
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void RemoveFromFeignMemory(Client* attacker);
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@@ -969,7 +969,8 @@ public:
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inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
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float CalculateHeadingToTarget(float in_x, float in_y) { return HeadingAngleToMob(in_x, in_y); }
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void CalculateNewPosition(float x, float y, float z, float speed, bool check_z = true, bool calculate_heading = true);
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void NavigateTo(float x, float y, float z, float speed);
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void StopNavigation();
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float CalculateDistance(float x, float y, float z);
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float GetGroundZ(float new_x, float new_y, float z_offset=0.0);
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void SendTo(float new_x, float new_y, float new_z);
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