Renamed function, need to fix bots, some combat bug fixes.

This commit is contained in:
KimLS
2018-09-21 23:54:07 -07:00
parent 4815cabb63
commit 1aa97957d8
9 changed files with 103 additions and 60 deletions
+3 -2
View File
@@ -602,7 +602,7 @@ public:
void SetAssistAggro(bool value) { AssistAggro = value; if (PrimaryAggro) AssistAggro = false; }
bool HateSummon();
void FaceTarget(Mob* mob_to_face = 0);
void SetHeading(float iHeading) { if(m_Position.w != iHeading) { m_Position.w = iHeading; } }
void SetHeading(float iHeading) { m_Position.w = iHeading; }
void WipeHateList();
void AddFeignMemory(Client* attacker);
void RemoveFromFeignMemory(Client* attacker);
@@ -969,7 +969,8 @@ public:
inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
float CalculateHeadingToTarget(float in_x, float in_y) { return HeadingAngleToMob(in_x, in_y); }
void CalculateNewPosition(float x, float y, float z, float speed, bool check_z = true, bool calculate_heading = true);
void NavigateTo(float x, float y, float z, float speed);
void StopNavigation();
float CalculateDistance(float x, float y, float z);
float GetGroundZ(float new_x, float new_y, float z_offset=0.0);
void SendTo(float new_x, float new_y, float new_z);