Renamed function, need to fix bots, some combat bug fixes.

This commit is contained in:
KimLS
2018-09-21 23:54:07 -07:00
parent 4815cabb63
commit 1aa97957d8
9 changed files with 103 additions and 60 deletions
+9 -3
View File
@@ -1124,9 +1124,14 @@ double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
}
void Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
void Lua_Mob::NavigateTo(double x, double y, double z, double speed) {
Lua_Safe_Call_Void();
self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
self->NavigateTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
}
void Lua_Mob::StopNavigation() {
Lua_Safe_Call_Void();
self->StopNavigation();
}
float Lua_Mob::CalculateDistance(double x, double y, double z) {
@@ -2355,7 +2360,8 @@ luabind::scope lua_register_mob() {
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
.def("CalculateNewPosition", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
.def("NavigateTo", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::NavigateTo)
.def("StopNavigation", (void(Lua_Mob::*)(void))&Lua_Mob::StopNavigation)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)