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Added more to changelog notes for equipment light source commit
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@ -7,6 +7,8 @@ Notes:
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- Valid light source values are 0 thru 15 (values are bitmask checked and limited to 0x0F)
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- Valid light source values are 0 thru 15 (values are bitmask checked and limited to 0x0F)
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- Not all classes handle equipment light sources the same way due to their equipment/loot list configurations
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- Not all classes handle equipment light sources the same way due to their equipment/loot list configurations
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- Spell (casting?) light sources may be implemented at some point..more information is needed
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- Spell (casting?) light sources may be implemented at some point..more information is needed
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- Currently, loot list (general inventory) light sources are limited to ItemTypeMisc and ItemTypeLight to avoid issues with worn-specific light sources emitting
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- Augment light sources are not recognized by the client and, therefore, not implemented in the server code
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== 01/22/2015 ==
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== 01/22/2015 ==
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Akkadius: Massive Log System overhaul, see: http://wiki.eqemulator.org/p?Logging_System_Overhaul&frm=Main
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Akkadius: Massive Log System overhaul, see: http://wiki.eqemulator.org/p?Logging_System_Overhaul&frm=Main
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