Added more to changelog notes for equipment light source commit

This commit is contained in:
Uleat 2015-01-24 22:10:17 -05:00
parent cc1d7d54c2
commit 1a5b211d07

View File

@ -7,6 +7,8 @@ Notes:
- Valid light source values are 0 thru 15 (values are bitmask checked and limited to 0x0F) - Valid light source values are 0 thru 15 (values are bitmask checked and limited to 0x0F)
- Not all classes handle equipment light sources the same way due to their equipment/loot list configurations - Not all classes handle equipment light sources the same way due to their equipment/loot list configurations
- Spell (casting?) light sources may be implemented at some point..more information is needed - Spell (casting?) light sources may be implemented at some point..more information is needed
- Currently, loot list (general inventory) light sources are limited to ItemTypeMisc and ItemTypeLight to avoid issues with worn-specific light sources emitting
- Augment light sources are not recognized by the client and, therefore, not implemented in the server code
== 01/22/2015 == == 01/22/2015 ==
Akkadius: Massive Log System overhaul, see: http://wiki.eqemulator.org/p?Logging_System_Overhaul&frm=Main Akkadius: Massive Log System overhaul, see: http://wiki.eqemulator.org/p?Logging_System_Overhaul&frm=Main