Remove partial warp for now

This commit is contained in:
KimLS 2017-09-05 22:50:08 -07:00
parent 6a79694fa1
commit 1a4aa1692a

View File

@ -47,13 +47,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
PathingDestination = To; PathingDestination = To;
WaypointChanged = true; WaypointChanged = true;
NodeReached = false; NodeReached = false;
if (partial && Route.size() <= 2) { if (Route.empty()) {
//We are stuck
Route.clear();
Teleport(To);
return To;
}
else if (error || Route.empty()) {
return To; return To;
} }
else { else {
@ -74,11 +68,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
WaypointChanged = true; WaypointChanged = true;
NodeReached = false; NodeReached = false;
if (partial && Route.size() <= 2) { if (Route.empty()) {
Route.clear();
Teleport(To);
return To;
} else if (error || Route.empty()) {
return To; return To;
} }
else { else {
@ -139,13 +129,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
PathingDestination = To; PathingDestination = To;
WaypointChanged = true; WaypointChanged = true;
if (partial && Route.size() <= 2) { if(Route.empty()) {
//We are stuck
Route.clear();
Teleport(To);
return To;
}
else if (error || Route.empty()) {
return To; return To;
} }
else { else {