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Remove partial warp for now
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+3
-19
@@ -47,13 +47,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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PathingDestination = To;
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WaypointChanged = true;
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NodeReached = false;
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if (partial && Route.size() <= 2) {
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//We are stuck
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Route.clear();
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Teleport(To);
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return To;
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}
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else if (error || Route.empty()) {
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if (Route.empty()) {
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return To;
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}
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else {
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@@ -74,11 +68,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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WaypointChanged = true;
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NodeReached = false;
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if (partial && Route.size() <= 2) {
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Route.clear();
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Teleport(To);
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return To;
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} else if (error || Route.empty()) {
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if (Route.empty()) {
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return To;
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}
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else {
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@@ -139,13 +129,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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PathingDestination = To;
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WaypointChanged = true;
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if (partial && Route.size() <= 2) {
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//We are stuck
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Route.clear();
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Teleport(To);
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return To;
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}
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else if (error || Route.empty()) {
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if(Route.empty()) {
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return To;
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}
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else {
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