mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 10:26:37 +00:00
Titanium::SerializeItem() rework
This commit is contained in:
+210
-95
@@ -20,7 +20,7 @@ namespace Titanium
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static OpcodeManager *opcodes = nullptr;
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static Strategy struct_strategy;
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char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth);
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std::string SerializeItem(const ItemInst *inst, int16 slot_id_in, uint8 depth);
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// server to client inventory location converters
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static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
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@@ -275,14 +275,12 @@ namespace Titanium
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InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *)in->pBuffer;
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//do the transform...
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int r;
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std::string serial_string;
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for (r = 0; r < itemcount; r++, eq++) {
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uint32 length;
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char *serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &length, 0);
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if (serialized) {
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serial_string.append(serialized, length + 1);
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safe_delete_array(serialized);
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for (int r = 0; r < itemcount; r++, eq++) {
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std::string serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, 0); // assumed move operation: string& = string&&
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if (!serialized.empty()) {
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serial_string.append(serialized);
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serial_string.push_back('\0');
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}
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else {
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
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@@ -290,9 +288,10 @@ namespace Titanium
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}
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in->size = serial_string.length();
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// do we need to account for a trailing null escape?
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in->size = serial_string.size();
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in->pBuffer = new unsigned char[in->size];
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memcpy(in->pBuffer, serial_string.c_str(), serial_string.length());
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memcpy(in->pBuffer, serial_string.c_str(), serial_string.size());
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delete[] __emu_buffer;
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@@ -725,22 +724,21 @@ namespace Titanium
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ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *)__emu_buffer;
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InternalSerializedItem_Struct *int_struct = (InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
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uint32 length;
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char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
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if (!serialized) {
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std::string serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, 0); // assumed move operation: string& = string&&
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if (serialized.empty()) {
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
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delete in;
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return;
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}
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in->size = length + 5; // ItemPacketType + Serialization + \0
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in->size = serialized.size() + 5; // ItemPacketType + Serialization + \0
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in->pBuffer = new unsigned char[in->size];
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ItemPacket_Struct *new_item_pkt = (ItemPacket_Struct *)in->pBuffer;
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new_item_pkt->PacketType = old_item_pkt->PacketType;
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memcpy(new_item_pkt->SerializedItem, serialized, length + 1);
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memcpy(new_item_pkt->SerializedItem, serialized.c_str(), serialized.size());
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new_item_pkt->SerializedItem[serialized.size()] = '\0';
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delete[] __emu_buffer;
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safe_delete_array(serialized);
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dest->FastQueuePacket(&in, ack_req);
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}
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@@ -2079,90 +2077,207 @@ namespace Titanium
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}
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// file scope helper methods
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char *SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
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std::string SerializeItem(const ItemInst *inst, int16 slot_id_in, uint8 depth)
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{
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char *serialization = nullptr;
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char *instance = nullptr;
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const char *protection = (const char *)"\\\\\\\\\\";
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char *sub_items[10] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
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bool stackable = inst->IsStackable();
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int16 slot_id = ServerToTitaniumSlot(slot_id_in);
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uint32 merchant_slot = inst->GetMerchantSlot();
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int16 charges = inst->GetCharges();
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const Item_Struct *item = inst->GetUnscaledItem();
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int i;
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uint32 sub_length;
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std::string serialization;
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std::string instance;
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std::string protection = "\\\\\\\\\\";
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const Item_Struct* item = inst->GetUnscaledItem();
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MakeAnyLenString(&instance,
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"%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|%i|",
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stackable ? charges : 0,
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0,
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//(merchant_slot == 0) ? slot_id : merchant_slot, // change when translator activated
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(merchant_slot == 0) ? slot_id_in : merchant_slot,
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inst->GetPrice(),
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(merchant_slot == 0) ? 1 : inst->GetMerchantCount(),
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inst->IsScaling() ? inst->GetExp() / 100 : 0,
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//merchant_slot, //instance ID, bullshit for now
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(merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot,
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inst->GetRecastTimestamp(),
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(stackable ? ((inst->GetItem()->ItemType == ItemTypePotion) ? 1 : 0) : charges),
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inst->IsAttuned() ? 1 : 0,
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0
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);
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instance = StringFormat("%i|", (inst->IsStackable() ? inst->GetCharges() : 0)); // stack count
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instance.append("0|"); // unknown
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instance.append(StringFormat("%i|", (!inst->GetMerchantSlot() ? slot_id_in : inst->GetMerchantSlot()))); // inst slot/merchant slot
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instance.append(StringFormat("%i|", inst->GetPrice())); // merchant price
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instance.append(StringFormat("%i|", (!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount()))); // inst count/merchant count
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instance.append(StringFormat("%i|", (inst->IsScaling() ? (inst->GetExp() / 100) : 0))); // inst experience
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instance.append(StringFormat("%i|", (!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot()))); // merchant serial number
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instance.append(StringFormat("%i|", inst->GetRecastTimestamp())); // recast timestamp
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instance.append(StringFormat("%i|", ((inst->IsStackable() ? ((inst->GetItem()->ItemType == ItemTypePotion) ? 1 : 0) : inst->GetCharges())))); // charge count
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instance.append(StringFormat("%i|", (inst->IsAttuned() ? 1 : 0))); // inst attuned
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instance.append("0|"); // unknown
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for (i = 0; i<10; i++) {
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ItemInst *sub = inst->GetItem(i);
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if (sub) {
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sub_items[i] = SerializeItem(sub, 0, &sub_length, depth + 1);
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serialization = StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection.c_str(), (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
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serialization.append(StringFormat("%s", instance.c_str())); // Instance data
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serialization.append(StringFormat("%.*s\"", depth, protection.c_str())); // Quotes (and protection, if needed) around static data
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serialization.append(StringFormat("%i", item->ItemClass)); // item->ItemClass so we can do |%s instead of %s|
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//#include "titanium_itemfields_a.h" - begin
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serialization.append(StringFormat("|%s", item->Name));
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serialization.append(StringFormat("|%s", item->Lore));
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serialization.append(StringFormat("|%s", item->IDFile));
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serialization.append(StringFormat("|%i", item->ID));
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//#include "titanium_itemfields_a.h" - end
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serialization.append(StringFormat("|%i", ((item->Weight > 255) ? 255 : item->Weight)));
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//#include "titanium_itemfields_b.h" - begin
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serialization.append(StringFormat("|%i", item->NoRent));
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serialization.append(StringFormat("|%i", item->NoDrop));
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serialization.append(StringFormat("|%i", item->Size));
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serialization.append(StringFormat("|%i", item->Slots));
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serialization.append(StringFormat("|%i", item->Price));
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serialization.append(StringFormat("|%i", item->Icon));
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serialization.append("|0"); // unknown
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serialization.append("|0"); // unknown
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serialization.append(StringFormat("|%i", item->BenefitFlag));
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serialization.append(StringFormat("|%i", item->Tradeskills));
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serialization.append(StringFormat("|%i", item->CR));
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serialization.append(StringFormat("|%i", item->DR));
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serialization.append(StringFormat("|%i", item->PR));
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serialization.append(StringFormat("|%i", item->MR));
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serialization.append(StringFormat("|%i", item->FR));
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serialization.append(StringFormat("|%i", item->AStr));
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serialization.append(StringFormat("|%i", item->ASta));
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serialization.append(StringFormat("|%i", item->AAgi));
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serialization.append(StringFormat("|%i", item->ADex));
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serialization.append(StringFormat("|%i", item->ACha));
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serialization.append(StringFormat("|%i", item->AInt));
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serialization.append(StringFormat("|%i", item->AWis));
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serialization.append(StringFormat("|%i", item->HP));
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serialization.append(StringFormat("|%i", item->Mana));
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serialization.append(StringFormat("|%i", item->AC));
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serialization.append(StringFormat("|%i", item->Deity));
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serialization.append(StringFormat("|%i", item->SkillModValue));
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serialization.append(StringFormat("|%i", item->SkillModMax));
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serialization.append(StringFormat("|%i", item->SkillModType));
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serialization.append(StringFormat("|%i", item->BaneDmgRace));
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serialization.append(StringFormat("|%i", item->BaneDmgAmt));
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serialization.append(StringFormat("|%i", item->BaneDmgBody));
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serialization.append(StringFormat("|%i", item->Magic));
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serialization.append(StringFormat("|%i", item->CastTime_));
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serialization.append(StringFormat("|%i", item->ReqLevel));
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serialization.append(StringFormat("|%i", item->BardType));
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serialization.append(StringFormat("|%i", item->BardValue));
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serialization.append(StringFormat("|%i", item->Light));
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serialization.append(StringFormat("|%i", item->Delay));
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serialization.append(StringFormat("|%i", item->RecLevel));
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serialization.append(StringFormat("|%i", item->RecSkill));
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serialization.append(StringFormat("|%i", item->ElemDmgType));
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serialization.append(StringFormat("|%i", item->ElemDmgAmt));
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serialization.append(StringFormat("|%i", item->Range));
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serialization.append(StringFormat("|%i", item->Damage));
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serialization.append(StringFormat("|%i", item->Color));
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serialization.append(StringFormat("|%i", item->Classes));
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serialization.append(StringFormat("|%i", item->Races));
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serialization.append("|0"); // unknown
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serialization.append(StringFormat("|%i", item->MaxCharges));
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serialization.append(StringFormat("|%i", item->ItemType));
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serialization.append(StringFormat("|%i", item->Material));
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serialization.append(StringFormat("|%i", item->SellRate));
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serialization.append("|0"); // unknown
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serialization.append(StringFormat("|%i", item->CastTime_));
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serialization.append("|0"); // unknown
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serialization.append(StringFormat("|%i", item->ProcRate));
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serialization.append(StringFormat("|%i", item->CombatEffects));
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serialization.append(StringFormat("|%i", item->Shielding));
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serialization.append(StringFormat("|%i", item->StunResist));
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serialization.append(StringFormat("|%i", item->StrikeThrough));
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serialization.append(StringFormat("|%i", item->ExtraDmgSkill));
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serialization.append(StringFormat("|%i", item->ExtraDmgAmt));
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serialization.append(StringFormat("|%i", item->SpellShield));
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serialization.append(StringFormat("|%i", item->Avoidance));
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serialization.append(StringFormat("|%i", item->Accuracy));
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serialization.append(StringFormat("|%i", item->CharmFileID));
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serialization.append(StringFormat("|%i", item->FactionMod1));
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serialization.append(StringFormat("|%i", item->FactionMod2));
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serialization.append(StringFormat("|%i", item->FactionMod3));
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serialization.append(StringFormat("|%i", item->FactionMod4));
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serialization.append(StringFormat("|%i", item->FactionAmt1));
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serialization.append(StringFormat("|%i", item->FactionAmt2));
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serialization.append(StringFormat("|%i", item->FactionAmt3));
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serialization.append(StringFormat("|%i", item->FactionAmt4));
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serialization.append(StringFormat("|%s", item->CharmFile));
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serialization.append(StringFormat("|%i", item->AugType));
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serialization.append(StringFormat("|%i", item->AugSlotType[0]));
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serialization.append(StringFormat("|%i", item->AugSlotVisible[0]));
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serialization.append(StringFormat("|%i", item->AugSlotType[1]));
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serialization.append(StringFormat("|%i", item->AugSlotVisible[1]));
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serialization.append(StringFormat("|%i", item->AugSlotType[2]));
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serialization.append(StringFormat("|%i", item->AugSlotVisible[2]));
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serialization.append(StringFormat("|%i", item->AugSlotType[3]));
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serialization.append(StringFormat("|%i", item->AugSlotVisible[3]));
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serialization.append(StringFormat("|%i", item->AugSlotType[4]));
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serialization.append(StringFormat("|%i", item->AugSlotVisible[4]));
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serialization.append(StringFormat("|%i", item->LDoNTheme));
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serialization.append(StringFormat("|%i", item->LDoNPrice));
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serialization.append(StringFormat("|%i", item->LDoNSold));
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serialization.append(StringFormat("|%i", item->BagType));
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serialization.append(StringFormat("|%i", item->BagSlots));
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serialization.append(StringFormat("|%i", item->BagSize));
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serialization.append(StringFormat("|%i", item->BagWR));
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serialization.append(StringFormat("|%i", item->Book));
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serialization.append(StringFormat("|%i", item->BookType));
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serialization.append(StringFormat("|%s", item->Filename));
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serialization.append(StringFormat("|%i", item->BaneDmgRaceAmt));
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serialization.append(StringFormat("|%i", item->AugRestrict));
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serialization.append(StringFormat("|%i", item->LoreGroup));
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serialization.append(StringFormat("|%i", item->PendingLoreFlag));
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serialization.append(StringFormat("|%i", item->ArtifactFlag));
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serialization.append(StringFormat("|%i", item->SummonedFlag));
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serialization.append(StringFormat("|%i", item->Favor));
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serialization.append(StringFormat("|%i", item->FVNoDrop));
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serialization.append(StringFormat("|%i", item->Endur));
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serialization.append(StringFormat("|%i", item->DotShielding));
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serialization.append(StringFormat("|%i", item->Attack));
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serialization.append(StringFormat("|%i", item->Regen));
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serialization.append(StringFormat("|%i", item->ManaRegen));
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serialization.append(StringFormat("|%i", item->EnduranceRegen));
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serialization.append(StringFormat("|%i", item->Haste));
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serialization.append(StringFormat("|%i", item->DamageShield));
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serialization.append(StringFormat("|%i", item->RecastDelay));
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serialization.append(StringFormat("|%i", item->RecastType));
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serialization.append(StringFormat("|%i", item->GuildFavor));
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serialization.append(StringFormat("|%i", item->AugDistiller));
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serialization.append("|0"); // unknown
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serialization.append("|0"); // unknown
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serialization.append(StringFormat("|%i", item->Attuneable));
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serialization.append(StringFormat("|%i", item->NoPet));
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serialization.append("|0"); // unknown
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serialization.append(StringFormat("|%i", item->PointType));
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serialization.append(StringFormat("|%i", item->PotionBelt));
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serialization.append(StringFormat("|%i", item->PotionBeltSlots));
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serialization.append(StringFormat("|%i", item->StackSize));
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serialization.append(StringFormat("|%i", item->NoTransfer));
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serialization.append(StringFormat("|%i", item->Stackable));
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serialization.append(StringFormat("|%i", item->Click.Effect));
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serialization.append(StringFormat("|%i", item->Click.Type));
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serialization.append(StringFormat("|%i", item->Click.Level2));
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serialization.append(StringFormat("|%i", item->Click.Level));
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serialization.append("|0"); // Click name
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serialization.append(StringFormat("|%i", item->Proc.Effect));
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serialization.append(StringFormat("|%i", item->Proc.Type));
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serialization.append(StringFormat("|%i", item->Proc.Level2));
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serialization.append(StringFormat("|%i", item->Proc.Level));
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serialization.append("|0"); // Proc name
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serialization.append(StringFormat("|%i", item->Worn.Effect));
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serialization.append(StringFormat("|%i", item->Worn.Type));
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serialization.append(StringFormat("|%i", item->Worn.Level2));
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serialization.append(StringFormat("|%i", item->Worn.Level));
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serialization.append("|0"); // Worn name
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serialization.append(StringFormat("|%i", item->Focus.Effect));
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serialization.append(StringFormat("|%i", item->Focus.Type));
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serialization.append(StringFormat("|%i", item->Focus.Level2));
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serialization.append(StringFormat("|%i", item->Focus.Level));
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serialization.append("|0"); // Focus name
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serialization.append(StringFormat("|%i", item->Scroll.Effect));
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serialization.append(StringFormat("|%i", item->Scroll.Type));
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serialization.append(StringFormat("|%i", item->Scroll.Level2));
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serialization.append(StringFormat("|%i", item->Scroll.Level));
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serialization.append("|0"); // Scroll name
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//#include "titanium_itemfields_b.h" - end
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serialization.append(StringFormat("%.*s\"", depth, protection.c_str())); // Quotes (and protection, if needed) around static data
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for (int index = SUB_INDEX_BEGIN; index < consts::ITEM_CONTAINER_SIZE; ++index) {
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ItemInst *sub = inst->GetItem(index);
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if (!sub) {
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serialization.push_back('|'); // Sub items (empty)
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}
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else {
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std::string sub_item = SerializeItem(sub, 0, (depth + 1));
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serialization.append(StringFormat("|%s", sub_item.c_str())); // Sub items
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}
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}
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serialization.append(StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection.c_str(), (depth ? "\"" : ""))); // For trailing quotes (and protection) if a subitem;
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*length = MakeAnyLenString(&serialization,
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"%.*s%s" // For leading quotes (and protection) if a subitem;
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"%s" // Instance data
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"%.*s\"" // Quotes (and protection, if needed) around static data
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"%i" // item->ItemClass so we can do |%s instead of %s|
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#define I(field) "|%i"
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#define C(field) "|%s"
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#define S(field) "|%s"
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#define F(field) "|%f"
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#include "titanium_itemfields_a.h"
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"|%i" // mask for item->Weight
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#include "titanium_itemfields_b.h"
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"%.*s\"" // Quotes (and protection, if needed) around static data
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"|%s|%s|%s|%s|%s|%s|%s|%s|%s|%s" // Sub items
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"%.*s%s" // For trailing quotes (and protection) if a subitem;
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, depth ? depth - 1 : 0, protection, (depth) ? "\"" : ""
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, instance
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, depth, protection
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, item->ItemClass
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#define I(field) ,item->field
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#define C(field) ,field
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#define S(field) ,item->field
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#define F(field) ,item->field
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#include "titanium_itemfields_a.h"
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, ((item->Weight > 255) ? (255) : (item->Weight))
|
||||
#include "titanium_itemfields_b.h"
|
||||
, depth, protection
|
||||
, sub_items[0] ? sub_items[0] : ""
|
||||
, sub_items[1] ? sub_items[1] : ""
|
||||
, sub_items[2] ? sub_items[2] : ""
|
||||
, sub_items[3] ? sub_items[3] : ""
|
||||
, sub_items[4] ? sub_items[4] : ""
|
||||
, sub_items[5] ? sub_items[5] : ""
|
||||
, sub_items[6] ? sub_items[6] : ""
|
||||
, sub_items[7] ? sub_items[7] : ""
|
||||
, sub_items[8] ? sub_items[8] : ""
|
||||
, sub_items[9] ? sub_items[9] : ""
|
||||
, (depth) ? depth - 1 : 0, protection, (depth) ? "\"" : ""
|
||||
);
|
||||
|
||||
for (i = 0; i<10; i++) {
|
||||
if (sub_items[i])
|
||||
safe_delete_array(sub_items[i]);
|
||||
}
|
||||
|
||||
safe_delete_array(instance);
|
||||
return serialization;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user