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Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache
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@@ -405,7 +405,7 @@ public:
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DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
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DBnpcspellseffects_Struct* GetNPCSpellsEffects(uint32 iDBSpellsEffectsID);
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const NPCType* GetNPCType(uint32 id);
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const NPCType* LoadNPCTypesData(uint32 id, bool bulk_load = false);
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/* Mercs */
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const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
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