Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache

This commit is contained in:
Akkadius
2015-02-12 19:57:24 -06:00
parent 16002eb62e
commit 1966324112
12 changed files with 268 additions and 194 deletions
+1 -1
View File
@@ -6244,7 +6244,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
const NPCType *npc_type = database.LoadNPCTypesData(pet.npc_id);
if(npc_type == nullptr) {
Log.Out(Logs::General, Logs::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
Message(0,"Unable to find pet!");