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Modify eye of zomm support to be more efficient.
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@@ -4039,6 +4039,15 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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SetLevel(GetOrigLevel());
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break;
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}
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case SE_EyeOfZomm:
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{
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if (IsClient())
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{
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CastToClient()->SetControlledMobId(0);
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}
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}
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}
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}
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