mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 23:20:25 +00:00
Working on botgroup removal
This commit is contained in:
+11
-2
@@ -8426,8 +8426,10 @@ void Bot::Camp(bool databaseSave) {
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//Mitch
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Raid* bot_raid = entity_list.GetRaidByBotName(this->GetName());
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if (bot_raid) {
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uint32 gid = bot_raid->GetGroup(this->GetName());
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bot_raid->SendRaidGroupRemove(this->GetName(), bot_raid->GetGroup(this->GetName()));
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bot_raid->RemoveMember(this->GetName());
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bot_raid->GroupUpdate(gid);
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}
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@@ -8655,7 +8657,8 @@ Bot* Bot::GetBotByBotClientOwnerAndBotName(Client* c, std::string botName) {
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void Bot::ProcessBotGroupInvite(Client* c, std::string botName) {
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if(c) {
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Bot* invitedBot = GetBotByBotClientOwnerAndBotName(entity_list.GetBotByBotName(botName)->GetOwner()->CastToClient(), botName);
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// Bot* invitedBot = GetBotByBotClientOwnerAndBotName(entity_list.GetBotByBotName(botName)->GetOwner()->CastToClient(), botName);
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Bot* invitedBot = GetBotByBotClientOwnerAndBotName(c, botName);
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//Mitch changed entity from c
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if(invitedBot && !invitedBot->HasGroup()) {
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if(!c->IsGrouped()) {
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@@ -10292,6 +10295,9 @@ uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::const
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void Bot::ProcessRaidInvite(Client* invitee, Client* invitor) {
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if (!invitee || !invitor)
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return;
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Raid* raid = entity_list.GetRaidByClient(invitor);
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Group* g_invitee = invitee->GetGroup();
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Group* g_invitor = invitor->GetGroup();
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@@ -10560,6 +10566,9 @@ void Bot::ProcessRaidInvite(Client* invitee, Client* invitor) {
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void Bot::ProcessRaidInvite(Bot* invitee, Client* invitor) {
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if (!invitee || !invitor)
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return;
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Raid* raid = entity_list.GetRaidByClient(invitor);
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Group* g_invitee = invitee->GetGroup();
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Group* g_invitor = invitor->GetGroup();
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@@ -10686,7 +10695,7 @@ void Bot::ProcessRaidInvite(Bot* invitee, Client* invitor) {
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// raid->GroupUpdate(0, true);
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// raid->SendBulkRaid(invitee); //Send a raid updates to the invitor
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g_invitor->JoinRaidXTarget(raid, true);
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// g_invitor->DisbandGroup(true);
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g_invitor->DisbandGroup(true); //Added Jan 23 to fix group database and entity integrity
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raid->GroupUpdate(0, true);
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if (raid->IsLocked()) {
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raid->SendRaidLockTo(invitor);
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+4
-1
@@ -74,7 +74,10 @@ void Bot::AI_Process_Raid()
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// We also need a leash owner and follow mob (subset of primary AI criteria)
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Client* leash_owner = nullptr;
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if (r_group < 12 && !leash_owner) {
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if (r_group < 12 && raid->IsGroupLeader(this->GetName())) {
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leash_owner = raid->GetLeader();
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}
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else if (r_group < 12) {
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leash_owner = raid->GetGroupLeader(r_group);
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}
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else {
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+69
-18
@@ -11756,10 +11756,79 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket* app)
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case RaidCommandDisband: {
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Raid* raid = entity_list.GetRaidByClient(this);
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Client* c = entity_list.GetClientByName(raid_command_packet->leader_name);
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Bot* b = entity_list.GetBotByBotName(raid_command_packet->leader_name);
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if (raid) {
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uint32 group = raid->GetGroup(raid_command_packet->leader_name);
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#ifdef BOTS
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//Mitch added to remove all bots if the Bot_Owner is removed from the Raid
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//Does not camp the Bots, just removes from the raid
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std::vector<Bot*> raid_members_bots;
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if (c)
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{
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int owner_id = c->CharacterID();
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for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
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{
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if (raid->members[i].member && raid->members[i].member->IsBot() && raid->members[i].member->CastToBot()->GetOwner()->CastToClient()->CharacterID() == owner_id)
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{
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raid_members_bots.emplace_back(raid->members[i].member->CastToBot());
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}
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}
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// If the bot is a group leader then re-create the botgroup, dropping any clients
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for (auto bot_iter : raid_members_bots) {
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if (bot_iter && bot_iter->IsBot())
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if (raid->IsGroupLeader(bot_iter->GetName()))
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{
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uint32 gid = raid->GetGroup(bot_iter->GetName());
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std::vector<RaidMember> r_group_members = raid->GetRaidGroupMembers(gid);
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Group* group_inst = new Group(bot_iter);
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entity_list.AddGroup(group_inst);
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database.SetGroupID(bot_iter->GetCleanName(), group_inst->GetID(), bot_iter->GetBotID());
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database.SetGroupLeaderName(group_inst->GetID(), bot_iter->GetCleanName());
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bot_iter->SetFollowID(c->GetID());
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for (auto member_iter : r_group_members) {
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if (!member_iter.member->IsClient() && strcmp(member_iter.membername, bot_iter->GetName()) == 0)
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bot_iter->SetFollowID(owner_id);
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else
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Bot::AddBotToGroup(member_iter.member->CastToBot(), group_inst);
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}
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}
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raid->RemoveMember(bot_iter->GetName());
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}
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}
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else if (b)
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{
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uint32 gid = raid->GetGroup(raid_command_packet->leader_name);
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if (gid < 12 && raid->GetGroupLeader(gid)->IsBot())
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{
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Client* c2 = entity_list.GetClientByName(raid_command_packet->player_name);
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if (c2 && !raid->IsGroupLeader(raid_command_packet->leader_name)) {
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c2->Message(Chat::Red, "%s is in a Bot Group. Please disband %s instead.",
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raid_command_packet->leader_name, raid->GetGroupLeader(gid)->CastToBot()->GetName());
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break;
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}
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else
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{
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uint32 gid = raid->GetGroup(b->GetName());
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std::vector<RaidMember> r_group_members = raid->GetRaidGroupMembers(gid);
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Group* group_inst = new Group(b);
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entity_list.AddGroup(group_inst);
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database.SetGroupID(b->GetCleanName(), group_inst->GetID(), b->GetBotID());
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database.SetGroupLeaderName(group_inst->GetID(), b->GetCleanName());
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for (auto member_iter : r_group_members) {
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if (!member_iter.member->IsClient() && strcmp(member_iter.membername, b->GetName()) == 0)
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member_iter.member->SetFollowID(b->GetOwner()->CastToClient()->GetID());
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else
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Bot::AddBotToGroup(member_iter.member->CastToBot(), group_inst);
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raid->RemoveMember(member_iter.membername);
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}
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}
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}
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}
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#endif
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if (group < 12) {
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uint32 i = raid->GetPlayerIndex(raid_command_packet->leader_name);
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if (raid->members[i].IsGroupLeader) { //assign group leader to someone else
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@@ -11790,24 +11859,6 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket* app)
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raid->RemoveMember(raid_command_packet->leader_name);
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Client* c = entity_list.GetClientByName(raid_command_packet->leader_name);
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if (c) {
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#ifdef BOTS
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//Mitch added to remove all bots if the Bot_Owner is removed from the Raid
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//Does not camp the Bots, just removes from the raid
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std::vector<Bot*> raid_members_bots;
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int owner_id = entity_list.GetClientByName(raid_command_packet->leader_name)->CharacterID();
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for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
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{
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if (raid->members[i].member && raid->members[i].member->IsBot() && raid->members[i].member->CastToBot()->GetOwner()->CastToClient()->CharacterID() == owner_id)
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{
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raid_members_bots.emplace_back(raid->members[i].member->CastToBot());
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}
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}
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for (auto bot_iter : raid_members_bots) {
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if (bot_iter && bot_iter->IsBot())
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raid->RemoveMember(bot_iter->GetName());
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}
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#endif
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raid->SendGroupDisband(c);
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}
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+24
-12
@@ -110,6 +110,14 @@ void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bo
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LearnMembers();
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VerifyRaid();
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#ifdef BOTS
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if (rleader) {
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database.SetRaidGroupLeaderInfo(group, GetID());
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UpdateRaidAAs();
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}
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else
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#endif
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if (rleader) {
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database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
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UpdateRaidAAs();
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@@ -182,18 +190,22 @@ void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool loo
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LearnMembers();
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VerifyRaid();
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if (rleader) {
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database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
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UpdateRaidAAs();
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}
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if (group != RAID_GROUPLESS && groupleader) {
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database.SetRaidGroupLeaderInfo(group, GetID());
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//UpdateGroupAAs(group);
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}
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// if (group < 12)
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// GroupUpdate(group);
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// else // get raid AAs, GroupUpdate will handles it otherwise
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//SendGroupLeadershipAA(c, RAID_GROUPLESS); Is this needed for bots?
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// Bots are being invited and cannot be the raid leader
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// if (rleader) {
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// database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
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// UpdateRaidAAs();
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// }
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// Bots can be group leaders, though they do not have GroupAA
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// if (group != RAID_GROUPLESS && groupleader) {
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// database.SetRaidGroupLeaderInfo(group, GetID());
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// UpdateGroupAAs(group); //Mitch Jan 22
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// }
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if (group < 12) //Jan22
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GroupUpdate(group); //Jan22
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else // get raid AAs, GroupUpdate will handles it otherwise Jan 22
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SendGroupLeadershipAA(b->GetOwner()->CastToClient(), RAID_GROUPLESS); //Is this needed for bots? Jan 22
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SendRaidAddAll(b->GetName());
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b->SetRaidGrouped(true);
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