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Force changing the timer_time for attack timers
Should fix issues with waiting for a slow timer after a cure
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+2
-2
@@ -4932,7 +4932,7 @@ void Client::SetAttackTimer()
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// this is probably wrong
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if (quiver_haste > 0)
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speed *= quiver_haste;
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
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if (i == MainPrimary)
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PrimaryWeapon = ItemToUse;
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@@ -4980,6 +4980,6 @@ void NPC::SetAttackTimer()
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}
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}
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
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}
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}
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