Force changing the timer_time for attack timers

Should fix issues with waiting for a slow timer after a cure
This commit is contained in:
Michael Cook (mackal)
2014-12-22 01:58:54 -05:00
parent b9fab9bc1b
commit 18fb86a560
3 changed files with 6 additions and 4 deletions
+2 -2
View File
@@ -4932,7 +4932,7 @@ void Client::SetAttackTimer()
// this is probably wrong
if (quiver_haste > 0)
speed *= quiver_haste;
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
if (i == MainPrimary)
PrimaryWeapon = ItemToUse;
@@ -4980,6 +4980,6 @@ void NPC::SetAttackTimer()
}
}
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
}
}