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Force changing the timer_time for attack timers
Should fix issues with waiting for a slow timer after a cure
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+1
-1
@@ -43,7 +43,7 @@ public:
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inline const uint32& GetTimerTime() { return timer_time; }
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inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
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void Trigger();
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void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false);
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void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false, bool ChangeTimerTime = false);
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inline bool Enabled() { return enabled; }
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inline uint32 GetStartTime() { return(start_time); }
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