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Merge remote-tracking branch 'upstream/master'
Conflicts: changelog.txt
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@@ -158,6 +158,7 @@ struct CharSelectEquip
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Color_Struct Color;
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};
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// RoF2-based hybrid struct
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struct CharacterSelectEntry_Struct
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{
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char Name[64];
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@@ -184,11 +185,11 @@ struct CharacterSelectEntry_Struct
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uint8 EyeColor2;
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uint8 HairStyle;
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uint8 Beard;
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uint8 Enabled;
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uint8 GoHome; // Seen 0 for new char and 1 for existing
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uint8 Tutorial; // Seen 1 for new char or 0 for existing
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uint32 DrakkinHeritage;
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uint8 Unknown1; // Seen 0
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uint8 GoHome; // Seen 0 for new char and 1 for existing
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uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting -U
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uint32 LastLogin;
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uint8 Unknown2; // Seen 0
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};
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@@ -2982,11 +2982,11 @@ namespace RoF
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eq_cse->EyeColor2 = emu_cse->EyeColor2;
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eq_cse->HairStyle = emu_cse->HairStyle;
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Tutorial = emu_cse->Tutorial;
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eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
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eq_cse->Unknown1 = emu_cse->Unknown1;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown2 = emu_cse->Unknown2;
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@@ -3066,11 +3066,11 @@ namespace RoF2
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eq_cse->EyeColor2 = emu_cse->EyeColor2;
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eq_cse->HairStyle = emu_cse->HairStyle;
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Tutorial = emu_cse->Tutorial;
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eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
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eq_cse->Unknown1 = emu_cse->Unknown1;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown2 = emu_cse->Unknown2;
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@@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
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/*0000*/ uint8 EyeColor2;
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/*0000*/ uint8 HairStyle;
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/*0000*/ uint8 Beard;
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/*0000*/ uint8 Enabled;
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
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/*0000*/ uint32 DrakkinHeritage;
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/*0000*/ uint8 Unknown1; // Seen 0
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015 -U
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/*0000*/ uint32 LastLogin;
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/*0000*/ uint8 Unknown2; // Seen 0
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};
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@@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
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/*0000*/ uint8 EyeColor2;
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/*0000*/ uint8 HairStyle;
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/*0000*/ uint8 Beard;
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/*0000*/ uint8 Enabled;
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
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/*0000*/ uint32 DrakkinHeritage;
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/*0000*/ uint8 Unknown1; // Seen 0
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015 -U
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/*0000*/ uint32 LastLogin;
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/*0000*/ uint8 Unknown2; // Seen 0
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};
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