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Exported a ton of functions to mob
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@@ -6796,7 +6796,7 @@ XS(XS_Mob_ProjectileAnim)
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{
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Mob * THIS;
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Mob* mob;
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uint16 item_id = (uint16)SvUV(ST(2));
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int item_id = SvUV(ST(2));
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bool IsArrow = false;
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float speed = 0;
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float angle = 0;
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