Exported a ton of functions to mob

This commit is contained in:
KimLS
2013-05-18 14:42:54 -07:00
parent 7adcf6d3e5
commit 17954dd8fe
8 changed files with 1153 additions and 40 deletions
+6 -3
View File
@@ -130,7 +130,7 @@ public:
virtual void SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uint8 blue_tint);
virtual void WearChange(uint8 material_slot, uint16 texture, uint32 color);
void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone);
void ProjectileAnimation(Mob* to, uint16 item_id, bool IsArrow = false, float speed = 0,
void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0,
float angle = 0, float tilt = 0, float arc = 0);
void ChangeSize(float in_size, bool bNoRestriction = false);
inline uint8 SeeInvisible() const { return see_invis; }
@@ -497,10 +497,13 @@ public:
void QuestJournalledSay(Client *QuestInitiator, const char *str);
uint32 GetItemStat(uint32 itemid, const char *identifier);
int16 CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, bool best_focus=false);
uint8 IsFocusEffect(uint16 spellid, int effect_index, bool AA=false,uint32 aa_effect=0);
void SendIllusionPacket(uint16 in_race, uint8 in_gender = 0xFF, uint8 in_texture = 0xFF, uint8 in_helmtexture = 0xFF, uint8 in_haircolor = 0xFF, uint8 in_beardcolor = 0xFF, uint8 in_eyecolor1 = 0xFF, uint8 in_eyecolor2 = 0xFF, uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF, uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF, uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = 0xFFFFFFFF);
void SendIllusionPacket(uint16 in_race, uint8 in_gender = 0xFF, uint8 in_texture = 0xFF, uint8 in_helmtexture = 0xFF,
uint8 in_haircolor = 0xFF, uint8 in_beardcolor = 0xFF, uint8 in_eyecolor1 = 0xFF, uint8 in_eyecolor2 = 0xFF,
uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF,
uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF,
uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = 0xFFFFFFFF);
virtual void Stun(int duration);
virtual void UnStun();
inline void Silence(bool newval) { silenced = newval; }