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spell.max convert int16 to int32
Converting the spell.max field to int32 to handle larger numbers in the PercentalHeal field.
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@ -625,7 +625,7 @@ struct SPDat_Spell_Struct
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/* 019 */ uint16 mana; // Mana Used
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/* 020 */ int base[EFFECT_COUNT]; //various purposes
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/* 032 */ int base2[EFFECT_COUNT]; //various purposes
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/* 044 */ int16 max[EFFECT_COUNT];
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/* 044 */ int32 max[EFFECT_COUNT];
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/* 056 */ //uint16 icon; // Spell icon
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/* 057 */ //uint16 memicon; // Icon on membarthing
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/* 058 */ int32 components[4]; // reagents
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