spell.max convert int16 to int32

Converting the spell.max field to int32 to handle larger numbers in the
PercentalHeal field.
This commit is contained in:
Hateborne 2013-06-13 17:59:24 -04:00
parent 28eb80e27f
commit 179063c863

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@ -625,7 +625,7 @@ struct SPDat_Spell_Struct
/* 019 */ uint16 mana; // Mana Used
/* 020 */ int base[EFFECT_COUNT]; //various purposes
/* 032 */ int base2[EFFECT_COUNT]; //various purposes
/* 044 */ int16 max[EFFECT_COUNT];
/* 044 */ int32 max[EFFECT_COUNT];
/* 056 */ //uint16 icon; // Spell icon
/* 057 */ //uint16 memicon; // Icon on membarthing
/* 058 */ int32 components[4]; // reagents