Migrate blocked_spells [skip ci]

This commit is contained in:
Akkadius 2020-03-11 03:09:59 -05:00
parent 8e441f006e
commit 1737ef605c

View File

@ -1941,10 +1941,10 @@ void Zone::SetGraveyard(uint32 zoneid, const glm::vec4& graveyardPosition) {
void Zone::LoadZoneBlockedSpells(uint32 zone_id) void Zone::LoadZoneBlockedSpells(uint32 zone_id)
{ {
if (!blocked_spells) { if (!blocked_spells) {
zone_total_blocked_spells = database.GetBlockedSpellsCount(zone_id); zone_total_blocked_spells = content_db.GetBlockedSpellsCount(zone_id);
if (zone_total_blocked_spells > 0) { if (zone_total_blocked_spells > 0) {
blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells]; blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells];
if (!database.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, zone_id)) { if (!content_db.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, zone_id)) {
LogError(" Failed to load blocked spells"); LogError(" Failed to load blocked spells");
ClearBlockedSpells(); ClearBlockedSpells();
} }