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Merge pull request #769 from fryguy503/gate_logic_heal
Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)
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16d719596b
@ -532,6 +532,11 @@ RULE_INT(NPC, NPCToNPCAggroTimerMin, 500)
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RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000)
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RULE_BOOL(NPC, UseClassAsLastName, true) // Uses class archetype as LastName for npcs with none
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RULE_BOOL(NPC, NewLevelScaling, true) // Better level scaling, use old if new formulas would break your server
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RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
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RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
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RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
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RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
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RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
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RULE_CATEGORY_END()
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RULE_CATEGORY(Aggro)
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@ -200,11 +200,15 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
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case SpellType_Escape: {
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// If min_hp !=0 then the spell list has specified
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// custom range and we're inside that range if we
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// made it here. The hard coded <=5 is for unspecified.
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if (AIspells[i].min_hp != 0 || GetHPRatio() <= 5)
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{
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AIDoSpellCast(i, tar, mana_cost);
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return true;
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// made it here.
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if (AIspells[i].min_hp != 0 || GetHPRatio() <= (RuleI(NPC, NPCGatePercent))) {
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auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
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if (!RuleB(NPC, NPCGateNearBind) && DistanceNoZ(m_Position, npcSpawnPoint) < RuleI(NPC, NPCGateDistanceBind)) {
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break;
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} else {
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AIDoSpellCast(i, tar, mana_cost);
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return true;
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}
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}
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break;
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}
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@ -717,6 +717,10 @@ void Client::GoToSafeCoords(uint16 zone_id, uint16 instance_id) {
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void Mob::Gate(uint8 bindnum) {
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GoToBind(bindnum);
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if (RuleB(NPC, NPCHealOnGate) && this->IsNPC() && this->GetHPRatio() <= RuleR(NPC, NPCHealOnGateAmount)) {
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auto HealAmount = (RuleR(NPC, NPCHealOnGateAmount) / 100);
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SetHP(int(this->GetMaxHP() * HealAmount));
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}
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}
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void Client::Gate(uint8 bindnum) {
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