Performance: Changed RampageArray to be a vector of IDs

This commit is contained in:
Michael Cook (mackal)
2014-02-17 17:34:02 -05:00
parent 85f2b46fe9
commit 169b9161b9
2 changed files with 19 additions and 24 deletions
+1 -1
View File
@@ -880,7 +880,7 @@ protected:
bool IsFullHP;
bool moved;
std::vector<std::string> RampageArray;
std::vector<uint16> RampageArray;
std::map<std::string, std::string> m_EntityVariables;
int16 SkillDmgTaken_Mod[HIGHEST_SKILL+2];