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Performance: Changed RampageArray to be a vector of IDs
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@@ -880,7 +880,7 @@ protected:
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bool IsFullHP;
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bool moved;
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std::vector<std::string> RampageArray;
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std::vector<uint16> RampageArray;
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std::map<std::string, std::string> m_EntityVariables;
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int16 SkillDmgTaken_Mod[HIGHEST_SKILL+2];
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