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Add comment to Levitate restoration code
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
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@ -4721,6 +4721,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
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break;
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case SpellEffect::Levitate:
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{
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// Restore levitate visual effects after suppression expires
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if (!zone->CanLevitate()) {
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SendAppearancePacket(AppearanceType::FlyMode, 0);
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BuffFadeByEffect(SpellEffect::Levitate);
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