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Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql - Thanks to mackal for gathering live ranges, thanks to takp for initial numbers - We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat RULE_CATEGORY( Range ) RULE_INT ( Range, Say, 135 ) RULE_INT ( Range, Emote, 135 ) RULE_INT ( Range, BeginCast, 200) RULE_INT ( Range, Anims, 135) RULE_INT ( Range, DamageMessages, 50) RULE_INT ( Range, SpellMessages, 75) RULE_INT ( Range, SongMessages, 75) RULE_CATEGORY_END()
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@@ -720,7 +720,7 @@ void Client::Gate(uint8 bindnum) {
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}
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void NPC::Gate(uint8 bindnum) {
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entity_list.MessageClose_StringID(this, true, 200, MT_Spells, GATES, GetCleanName());
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entity_list.MessageClose_StringID(this, true, RuleI(Range, SpellMessages), MT_Spells, GATES, GetCleanName());
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Mob::Gate(bindnum);
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}
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