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Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql - Thanks to mackal for gathering live ranges, thanks to takp for initial numbers - We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat RULE_CATEGORY( Range ) RULE_INT ( Range, Say, 135 ) RULE_INT ( Range, Emote, 135 ) RULE_INT ( Range, BeginCast, 200) RULE_INT ( Range, Anims, 135) RULE_INT ( Range, DamageMessages, 50) RULE_INT ( Range, SpellMessages, 75) RULE_INT ( Range, SongMessages, 75) RULE_CATEGORY_END()
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@@ -1537,7 +1537,7 @@ void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter)
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anim->action = animnum;
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anim->speed = type;
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}
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entity_list.QueueCloseClients(this, outapp, false, 200, 0, ackreq, filter);
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entity_list.QueueCloseClients(this, outapp, false, RuleI(Range, Anims), 0, ackreq, filter);
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safe_delete(outapp);
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}
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